![]() Coastal sectors give really good flat bonuses, but only a single +10% modifier. The percentage multipliers outstrip the coastal sectors by a fair margin, since only one coastal can get a specialist building for research (or energy, or food). That amounts to a +90% modifier and +4 per colonist (which then gets the modifier too). For example research sectors give +2 per colonist working research, +10% for the sector exploitation, +20% for each of the research buildings you can build in those sectors (as long as you fill all research slots for colonists) and a one off +30% to either society or military research. Not always because the specialist sectors can give big percentage bonuses at top tier (although that's tier 5 so requires a bigger capital investment of production). ![]() A normal sector give 2 jobs and 15 production. ![]() Originally posted by enricofermi2:I might be wrong but I think coastal is just better always, 45 resources total at level 3 and 9 jobs. ![]()
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